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Fun game, but a bit short. I would recommend adding a reset button in case you get stuck

Creative idea. The controls, instead of revolving around mashing C, could instead be 0-9 assigned to specific trap. It also appears that the robot sometimes leaps out of bounds (and stays there), never taking any damage... Maybe add an out-of-bound-kill policy? Sometimes, it also feels as if traps instantly kill the robot, maybe add cooldown to them?